All Will Be Dust
Six days…
Six days was all it took, for everything to fall. The great accomplishments of humanity meant nothing in the face of this.
The Cybernetic Intelligence, Innana, Was supposed to change our world, usher us into a new era. Built to learn, adapt, and thrive in any environment. When this unsurpassed mind was turned against us, nothing we tried worked for long, as the Intelligence learned to predict our strategies and counter them.
The colony ship launched successfully, but I wasn’t on it. We kept the launchpad clear for as long as we could, now my days are numbered. But I’m going to do as much damage as I can before I’m done.
—
In All Will Be Dust, the AI will adapt to exploit your weaknesses as a player. Enemies will mutate and vary in different ways as the game progresses, and any that are successful in damaging you will have their strengths replicated in future waves. Don't make the same mistake twice, it could be fatal!
How to Play
Controls: WASD - Move the character Mouse - Aim your weapon Left click - Shoot
Credits
Programming:
May Ottway
Matt Heinrich
Game Design:
Matt Heinrich
Lilith Hills
Art Design:
Zaya
Interface Design:
Amy Cotton
Writer:
Lilith Hills
Emotional Support Cat:
Tarzan
"Tyrant" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Status | Released |
Platforms | HTML5 |
Author | MattHeinrich |
Genre | Shooter, Action |
Tags | 2D, Cyberpunk, Ludum Dare 50, Pixel Art |
Links | Ludum Dare |
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